Academic

Publications

Grassroots: Developing a Location-Based Game through a Decolonial Lens. (Extended Version – Invited Paper) The Data Base for Advances in Information Systems Special Issue – IT and Marginalized Context. Eds: K. D. Joshi and Nancy Deng. November, 2025. (to be released).

“They Are Chasing Me”: Animation Of Non-Protagonist Elements in Video Games. Animation Studies 2.0. Eds: Carmen Hannibal (Lead), Anastasiia Gushchina. August 14, 2023. https://blog.animationstudies.org/?p=4866.

“Como Ver o Mundo do Outro Lado. Longe, Mas Real.” : Uma Análise de “Dragon Age: Origins” e “Dragon Age II” Sob o Prisma da Queer Temporality. (‘”Like Looking At The World From The Other Side. Far Away But Real.’: An Analysis of ‘Dragon Age: Origins’ and ‘Dragon Age II’ Under The Prism of Queer Temporality.”). Master’s Thesis. Line of research: Poetics of Technology. Federal University of Minas Gerais – Brazil. February 2019.

Conferences

Grassroots: Unite, Reclaim, and Maintain. (co-authored with Jack Fennimore) Society of Philosophy and Technology Conference 2023. June 8, 2023.

Grassroots: Developing a Location-Based Game through a Decolonial Lens. (co-authored with Jack Fennimore). 57th Hawaii International Conference on System Sciences (HICSS). January 3, 2024.

Step Twice in the River of Life: Autism and Rhetoric in To The Moon. Rhetoric Society of America 2024 Conference: “Just Rhetoric”. Panel: Games as Rhetoric, Rhetoric as Play. May 25, 2024.

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